﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace h2100
{
    public class hCommonTexture
    {
        private Texture2D _cursor_select_struct;
        public Texture2D CursorSelectStruct
        {
            get { return _cursor_select_struct; }
            set { _cursor_select_struct = value; }
        }

        private Texture2D _cursor_select_unit;
        public Texture2D CursorSelectUnit
        {
            get { return _cursor_select_unit; }
            set { _cursor_select_unit = value; }
        }

        private Texture2D _cursor_select_unit_red;
        public Texture2D CursorSelectUnitRed
        {
            get { return _cursor_select_unit_red; }
            set { _cursor_select_unit_red = value; }
        }

        public hCommonTexture()
        {
 
        }

        public void Load(ContentManager content)
        {
            _cursor_select_struct = content.Load<Texture2D>(hGlobal.PathGui + "Cursor_selectstruct");
            _cursor_select_unit = content.Load<Texture2D>(hGlobal.PathGui + "Cursor_selectunit");
            _cursor_select_unit_red = content.Load<Texture2D>(hGlobal.PathGui + "Cursor_selectunit_red");
        }
    }
}
